Hello everyone, Rally-Ho!
So this week I’ve promised to talk more about the game. By looking at the questions posted on the forums it seems there are some topics you’ve shown extra interest in, but we’ll get to those later. First, I give you, A Game of Dwarves.
As most of you know, in aGoD the player takes control over a settlement of dwarves, but let’s take a closer look at the core aspects of the game. Digging, building and fighting!
The way the player controls the dwarves is, in the spirit of classical management games ,very indirectly. There is little to none of the “select dwarf, go here” kind of commands. Instead, the player issues orders on objects in the game world. Idle dwarfs will then step up and follow your order. Say for example that I mark a section of dirt for removal, my digger dwarfs will make their way to the earth and start digging.
The dwarves themselves are divided into classes like digger, warrior or builder (to name a few), and each of them have unique skills while also sharing some common skills, meaning you need dwarves of each class to fully utilize your settlement, but not to survive.
There are two main game modes, the campaign and “Custom”. In the campaign the player goes through several levels that each have some scripted events and advance the narrative. The levels in the campaign will have more direct missions and goals, while the custom game focuses on setting up a continuous settlement.
Each game map is large enough to keep the player entertained for hours in a custom game, while the campaign levels might be completed quicker, unless you go for the side missions…
Levels are built up of hundreds of thousands of blocks that the player destroys in order to create his cave, before building traps, beds, chests, doors, mushrooms, generators, chairs, ladders and stairs, just to name a few. These blocks are divided into three main types; earth, event and exciting resource blocks. The earth blocks are by far the most common and they’re basically the structure of the world, though there are different kinds of earth block ranging from dirt to rock.
The event blocks are randomized throughout the level and spawn large and small rooms with either enemies or treasure inside them, and these are the main threats (besides maybe starvation) to the player’s settlement. The treasures and bad guys do, of course, get bigger and more dangerous the deeper the floor of the room they’re spawned on.
Resource blocks range from gold, all the way to dragon force (the hardest metal of them all), and are spread throughout the level. Since these resources are what the player uses to craft everything, the hunt for resources are the main driving force that brings the player deeper into the earth and is necessary for the player to progress.
Okay! This is getting out of hand, I’ll have to leave the information about combat, plus a more in-depth look at building, until next week. This is getting really long and my deadline is approaching!
Thanks for you for your time.